Rescue piggies by bouncing them on your chubby potato pig's backside and limit their falling speed.

CONTROLS

  • WASD for movement
  • CTRL to crouch (while crouched, piglet bounce force is reduced)
  • SPACE to jump
  • C to call idle piglets down from cliffs
  • R to restart game in case something goes wrong. Something will likely go wrong
  • ALT+F4 to quit. Escape does nothing. Menus are for suckers

HOW TO PLAY

Call piglets down from cliffsides (C) and carefully bounce them around to increase your score and, ideally, brake their velocity enough that they do not die from fall damage.

Look for status icons above piglet heads:

Piglet will die if it hits the ground.

Piglet will survive ground impacts.

Piglet is idle and can be called (C)

Stage Completion requires safely bringing a certain number of piglets down to the bottom ground surface. The amount of piglets that need saving increases as stages progress. An increasing amount of deadly hazards and disruptive enemies also spawn as you progress further through the stages.

Score Points are earned by bouncing piglets. Consecutive bounces build Combo multipliers. If a piglet touches a ground surface, the combo multiplier resets.

Food pickups randomly spawn and can be collected by bouncing piglets. Food award a percentage-based score multiplier based on your current score, meaning the higher your score is, the more points you earn from collecting food.

A food pickup will rarely be replaced by a Poison Bottle; these reward a flat score value in addition to doubling your current score. But beware, a piglet touching poison will die.


Future Plans For The Game

The current build is a (somewhat) polished prototype with only the most basic game play in place. Potato Pig is a side project I occasionally tinker with, but it is a serious project that I want to some day finish and publish on Steam. Future plans include multiple different game modes (a piglet arkanoid clone, an infinite platforming runner, a "pooyan" ballon popping mode, and more.), more stages, enemies, mechanics, etc. etc.


Credits

To Aleque for the awesome splash screen drawing.

To whomever made a lot of the assets flips I used to do most of the stage backgrounds and decorations (all of them bought and paid for)